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Old Apr 08, 2005, 04:21 AM // 04:21   #1
Pre-Searing Cadet
 
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Default help me make a necro build! (please ^^)

Ok, so I love my necro-mancer. In all the beta's though, the furthest I've gotten in PvE is lvl 17, and I refused to make a pvp lvl 20 one, so I'm looking for some help from all of you. I've seen a few builds and wasn't very happy with them. So, I'm askin for some insight from those who wanna help.

The build:

Good pve character, but also a very good asset/strength in pvp.

Ideas:

I was thinking of two possibilities:

Anti-Support(not just anti-caster): The role would include the ability to not just take out a support character from the scene(more like hamper than kill, but kill is good as well). Support that It would be able to counter could include: mages, mesmers, monks, other necro's.

Diverter: ability to stay alive(major), allows nukers to focus on targets and melee to occupy one on one scenario's while giving support if possible. Needs to be able to create a large initial burst of damage to grab attention from 1-3 enemies.

Obviously as a diverter you will most likely die more than alot of classes, just by nature and the high risk if you screw up, but if you can master it, then this combo would just be absolutely lethal.

possible combo's:

Necro/elementalist: energy conservation, wards, damage spells
Necro/Mesmer: energy steals, DOT, great line of cripling spells
Necro/warrior:decent dmg, health regen++, can stay alive, not all spell based

The N/W seems like it has great potential for being a 'diverter', but will run into huge energy problems. The N/E will also possibly run into energy issues, but much less, and can deal much more damage, BUT, much lower armor.

So, the combo isn't set yet, but these are what I see as possible builds for these two types, especially the diverter.

Main spell types for this build to look at as a necro main that I've thought of are:

life siphon
life transfer
dark pact
shadow strike
well of power/
well of blood

other possibilities that I saw were:

blood renewal + demonic flesh(can get you a really high hp pip rate along with life siphon or transfer)
mark of subversion
well of profane
deathly swarm(?)

these were the main(necromancer) spells that came to mind that would be very useful to use as a diverter. However, it is very skill based, and can be hampered badly by some anti-skill spells.

I have not looked deeply into the subjob possible spells. So far all I though of were possbily - war: heal signet, wary stance, shield stance, elementalist: possibly a few wards, energy conservation, damage spells, and for mesmer: energy steal spells(for either health or hp), and some anti-caster spells like backfire and such.

So that's where I'm at, sorry it's a bit long, but I want to make this build successful. I think that making a class like a diverter part of a team in pvp would be awesome, or even an anti-support that's not focused on being a mesmer.

So please, if you're bored, or intrigued, help me out!
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Old Apr 08, 2005, 04:27 AM // 04:27   #2
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Mesmer might offer you a little more protection. With the life/energy steals. You are a caster first, so this would just accent you a little more.

(side note) this should be in The Campfire ... but no worry..they will move you there soon
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Old Apr 08, 2005, 04:16 PM // 16:16   #3
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ok, sorry bout puttin it in the wrong place ><
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Old Apr 08, 2005, 07:39 PM // 19:39   #4
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The entire idea of a diverter seems a little foolish to me. Just because you can do a lot of upfront damage doesn't mean you become a target. Any decent guild will keep to their strategy and go after your monks first anyway.

I think you should go with the N/Mes debuffer/DOT or the N/W. I find that the N/W has serious staying power with the Blood line. Get Siphon, Life Transfer, Vampric Touch and your looking good. Throw on a bunch of highpowered axe attacks and you become a real threat.
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Old Apr 08, 2005, 07:41 PM // 19:41   #5
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when deciding between secondary characters - don't use armour or runes as a deciding factor, as they dont affect them. The only way secondary char would be able to improve your armour was if you had a warrior with Tactics to get a decent shield. If you want to distract, a good way is to choose Mesmer as a secondary class. The interrupts will definitely get attention, and DOT skills do my nut so i generally seek out the guy castin them if my char can take them
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Old Apr 09, 2005, 12:47 AM // 00:47   #6
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What exactly do you want to do?

minion master
Tanking
As much single target dmg as possible
As much AoE dmg as possible
cursing
healing
all purpose team support
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Old Apr 09, 2005, 03:06 AM // 03:06   #7
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well I can figure a decent build for support(and there are some out there) using a necro main. Support in the sense of buffing/debuffing and creating wells.

what I want to do is create a combo that would be able to distract a few characters at a time, so that the rest of my team can have a better chance at taking out some targets.

For instance:

guilds come out, I'm out front, and I manage to get a death swarm and maybe another smaller AoE to effect 3 charging warriors. The warriors will probably come and attack me thinking they can take me out and make quick work of the fool.

Using my blood techniques and other spells, I am able to stay alive long enough for the (hypothetical) 2 elementalists on my team to use their stronger AoE's on the 3 warriors before they knew what hit them. If not killing them, crippling them.

example 2:

Elementalist has got one of the warriors in my guild in trouble and an opponent mesmer is about to help him out. I land a hex/curse on the mesmer, and on the elementalist. I do enough quick damage, or DOT that they notice and focus on me. My warrior friend now has enough time to get life back and get resituated.

Hence the idea of diverter.

minion master - no
Tanking - some yes, if necessary, I want to be able to take some good dmg
As much single target dmg as possible - just enough to grab attention
As much AoE dmg as possible - this would be a help, more so than single target damage
cursing - a plus
healing - not really. Only spell I would find useful as a necro might be well of power or well of blood.
all purpose team support - in essence this would be a different type of support.

what I want to be able to do:

create either a large initial burst, possibly AoE, of damage
Have the ability to do DOT, and maybe do alot of DOT vs. a large inital burst
Sustainability - be able to keep myself alive, even if taking a beating
support of some kind- be it helping regen, curse, whatever it may be.

See, even though you may have a strategy to take out monks first, if you suddenly see your hp drop(or drop quickly and steadily) you're gonna turn to find out what's causing it, and either ask for help, or try to take out the target that's hurting you.

That takes 1 extra person away from trying to take out your monks.

I'm long winded, and I apologize for that, but do you see what I'm going for here?
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Old Apr 09, 2005, 05:18 AM // 05:18   #8
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Quote:
Originally Posted by isten
...do you see what I'm going for here?
not really lol. I don't think you know necs well enough to know what you want =)

As a place to start, I'd go with walden here & advice you to get a N/W with the blood skills. You'd definately be able to stay alive while doing some decent dmg.

And stay away from wells if you're doing pvp

by the way, a n/w has the exact same energy regen as a n/el

Last edited by Tuon; Apr 09, 2005 at 05:20 AM // 05:20..
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Old Nov 21, 2005, 12:22 PM // 12:22   #9
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Well, i'm necro for some times now, specially in PvE but i'll try to say what i think...

I'm N/El first. So i won't speech for other secondary specialities.

If you want to be TANKER, i suggest to use blood abilities. Life transfer and Life Siphon are realy good. If you boost your life with other blood spells such as Demonic Flesh, you'll be able to resist for many times.
Moreother, El skills in earth speciality can help a lot : Armor of Earth and Kinetic Armor can make you very resistant. Ponctually, the skill Magnetic Aura can save you too. Thanks to this, when i'm attacked, i have no damage in the first time, so i can evade or Tank for a little time to save others.

Against El, you can use Ward Against Elements that isn't an elite skill (contrary to what says OGAMING ). Some earth spells are usefull like Obsidian Flame and Crystal Wave because they ignore armors and spell resists!

Blood magic unfortunatly don't do much damages... You may use Barbed Signet (mana free, but you don't get many life). Mark of Subversion is very good against El or Mesmer.

Normaly, I use much death spells in the first half of the game. Deamons are very good combined with Ventara sacrifice and master blood. I can have up to 16 demons with me! (level 18 and 19 with 20%)
In second half, monsters are less numerous, and harder, so i use blood magic with earth or curses. (as i said before). In groups, spells like Well of power and Blood is Power are very apreciated.

I said many things... It's up to you to make your favourite build!

Castrogne, or Romaia Undead Queen

Last edited by castrogne; Nov 21, 2005 at 12:24 PM // 12:24..
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